Active Cues B.V.

Jaarbeursplein 6, 3521 AL Utrecht

Telephone +31 85 3034818

This company is co-exhibitor of
MEDICA HEALTH IT FORUM c/o Science Service Dr. Hempel GmbH

Trade fair hall

  • Hall 15 / E60
 Interactive Plan

Hall map

MEDICA 2016 hall map (Hall 15): stand E60

Fairground map

MEDICA 2016 fairground map: Hall 15

Our range of products

Product categories

  • 06  Information and communication technology
  • 06.03  eHealth, telemedicine / telematics / telemetry

Our products

Product category: eHealth, telemedicine / telematics / telemetry

Games for people with dementia

A gust of wind covers the table in autumn leaves. The elderly instinctively sweep the leaves away by moving their hands over the table. The very sensitive responsive nature of the leaves has a remarkable effect on the participants, enticing them to swipe again. The table does not stay ‘clean’ for long, as the leaves start settling back on the table again. When the players do not interact for a while, a light breeze shuffles the leaves to draw their attention back to the game.

Beautiful flowers in different colours and shapes float over the table. Their movement encourages the elderly players to reach out to them and, when they do, they have a wonderful surprise! A magical animation appears, which inspires conversation in which to share the experience of what each person’s flower just did. Deeper conversations start to blossom about the players own, personal favourite flower, or the ones they used to have in their gardens.

Little fish
Colourful, small fish swim among water lilies, making nature a strong feature in this game. It also creates a soothing, but dynamic, atmosphere. When someone reaches for a fish, it swims away! Even though this game challenges them to reach over the table, it is not physically demanding as Tovertafel also reacts to the smallest of finger movemen.

Beach ball
A physical and social game that is so much fun. We all threw balls to each other as children, and throwing a ball successfully is just as satisfying for the elderly. They also encourage each other to throw the ball back. The ball never drops off the table as it bounces back off the edge. The game contains one ball so all players have the same focus, increasing social interaction and the feeling of togetherness.

The sayings game was appreciated so much that we developed a similar game with rhymes. Sayings and rhymes are particularly suitable for people suffering from dementia as these language items are stored in our long-term memory. We continuously add new rhymes to keep the game even more exciting.

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Product category: eHealth, telemedicine / telematics / telemetry

Games for people with intellectual disabilities

A balloon is floating on top of the table. If you can pass the balloon ten times without touching the table’s edges, it will turn into a beach ball. The beach ball moves a little faster on the table. Pass it back and forth ten times without touching the edge and it turns into a football. As the game gets faster and faster, it will move from a game of football to tennis and from tennis to who knows what? Try it out for yourself by playing together!

A beautiful starry sky appears on the table. The stars twinkle and shine. If you touch the biggest star on the table it will connect a line to the other bright stars and so on. If you connect all the stars then an image will appear on the table. Can you guess what it is?

Pairs of colourful fruit move around the table. The Tovertafel selects a one of fruit and enlarges it into the centre of the table. Can you find the matching piece of fruit? Each time a match is made, it disappears from the table until all the pieces are gone.

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Product category: eHealth, telemedicine / telematics / telemetry

Games for children with autism

During the development of Tovertafel for elderly people with dementia, people often asked us if we could design a similar product for children with autism. We realised that it was the perfect platform to teach many more skills than we had originally anticipated! In this project, called “Active Cues For Autism”, we are redesigning the successful Tovertafel to suit the needs of those children with autistic spectrum disorder. For the design of this game we are using the same hardware, but starting the games from scratch. Within a very concentrated, short space of time, we will be designing new games in cooperation with the children, their families and carers. These games are aimed at stimulating the development of the fine and gross motor skills of the children.

We share the experiences and insight derived from this co-design course so that we can inform other designers, and inspire them to start designing for, and with, this group of special children. We are very proud to announce that this project is being supported by the Dutch School For Special Education, Lighthouse Special Education, Lunet Zorg and the South-African Els for Autism Foundation. It is financed by Creative Industries Fund NL in the E-Culture division. These new games are expected to be launched by the end of 2016.

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About us

Company details


Our mission is to take part in the world of games and develop this for diverse groups of people with special needs. Following a co-design approach, we work in close collaboration with our target groups, and everybody in their direct surroundings, to develop games that perfectly match their specific requirements and wishes. Our games should not only enlighten their daily life, but also contribute to their health and personal development. We further want to share our experiences and insights derived from this co-design course so that we can inform other designers, and inspire them to start designing for, and with, these groups of people.

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