Quantum Interface (QI), an Austn, Texas Company, has invented the first Human Interface that can predict user intent in real time and respond simultaneously. This new capability is made possible by QIs patented user interface environment and the capabilities of our Quantum User-Focus Point or QPoint. The Quantum Interactive Virtual Experience (QIVX) environment is the first new user interface environment in over 50 years. The QVIX environment can monitor any user action (e.g. mouse, hands, eyes, head, face, body, etc.), analyze their intent and pre-emptively respond with objects that intelligently respond to that predicted user intent.
We are using our technology to change the Medical industry in multiple ways, including providing a full-stack, web-based training system that allows instructors and curricula makers the ability to create immersive, cross-platform XR/PC/Mobile-based lessons that respond to gaze, mouse, touch and controllers, and build these lessons in minutes, so a non-programmer can make lessons using a drag-and-drop interface. Analysis of the user's decisions and interactions are performed in real-time throughout, so the instructor or observer can not only see the actions, choices and thinking of the user, but can also see a new metric - user confidence - while these activities are performed - an entirely new metric that is only available through our patented technology. This technology is the most cutting-edge training available, and used by the US Air Force to train faster, smarter and at the highest levels, and we are now bringing this to the Medical Industry.
We also provide custom enhanced AR/XR/Mobile instructions for product and information communications, built according to the customer's needs, for world-leading Biopharmas, where our technology enables user interactions with the content, providing higher cognition and retention that any other systems due to the way the brain processes analog interactions.
We use this in another way for distraction and customer entertainment in headsets and mobile/larger display environments to provide interactive 360 degree videos and virtual experiences that are controlled by gaze, so the patient can have a hands-free experience that adapts to the user's abilities in the waiting room or the hospital room, helping to give more customer satisfaction in any environment.
We look forward to helping you build out your future experiences for products and services, and giving competitive and technological advantages over competitors, while providing the best customer experiences in the world!